The casts of and are easy to interrupt with or by entering, so don't be too quick with these skills.
Feel free to save this skill for CC or the pull. You can cancel the aftercast by entering or weapon swapping. is a DPS loss if the aftercast is not cancelled.This shaves 200-300 ms off the activation time, which translates to a big DPS increase when the boss is under 50%. If possible, bind a key to Stow Weapon and use it to cancel the animation of immediately after the damage number appears.Whenever you you can use it to cancel the animation of the last autoattack for a slight DPS increase.It's worth delaying your shroud by a little bit if you know that you're going to be healed soon. This is because you can't get healed while in. Try to make sure you are above 90% health before going into so that you benefit from.Anticipate this and break your rotation if needed so that you can build up enough life force to resume the normal rotation.
When the boss is below 50% health, your rotation changes due to having no cooldown. Always whirl inside the boss so you hit with every whirl finisher from.If you exit shroud onto axe, use and immediately swap back to greatsword - you never want to be autoattacking on axe unless your target is beyond melee range.After performing two autoattack chains on greatsword, use your burst skills and enter shroud.Every time you swap to greatsword (or exit shroud to it), use followed by.Other damage skills such as and are used to fill downtime.Ībove 50% health, the rotation boils down to the following: The logic behind this rotation is to maximise uptime by entering shroud as often as is possible, while trying to time, and with so that their pulsing effects benefit from the extra ferocity and critical chance from and. or slaying sigils if you can benefit from the bonus.